Welcome Aboard!
This is your personal assistant speaking. Now don't be shy, you can ask me anything you want. I'm here to help and watch over your progress for the next few days. Just follow my instructions and everything will be fine.
Your First Colony
To get you started, simply select Colonies from the top menu, then click on *Colonize New Planet*.
Make sure you give your colony a good name.
Where to get Food From
After your first colony has been created, look for its name in the top menu. Select it and you'll be redirected to Colony View. While working on the infrastructure, your colonists depleted the food supply. Click on the Starbase,
build the Harvesting Arrays, and then return here. Food is an important resource; your people depend on it.
Upgrading Structures
Do me a favor: go to Harvesting Arrays
and extend the second building to Level 1. This way, you will increase the food production from the current 15 per hour to 32 per hour. To do this, click on Harvesting Arrays, and then click the second structure from the top-left, the Hydroponic Farm. This is called upgrading. 
The other Resources
As your colony thrives to become a mighty settlement, you will need other resources as well. Build
1 Tricity Assimilator, 1 Nocxdrine Reactor
and 1 Mexarite Refinery from the
Starbase. Keep upgrading the structures inside the
Harvesting Arrays as needed, in order to ensure the continuous shipment of raw materials. Getting more resources should be your first priority. The Resource Bar tells you not only how much minerals and money you have in your reserve, but also your net income or loss per hour.

Not enough Houses
Please remain calm. As your structures expand or the colony acquires new facilities, the requirement from maintenance - also known as upkeep - also increases. Your Starbase
exceeded the optimal personnel required to handle production. Build Housing and then upgrade as necessary. Upkeep is displayed in the top-right corner of the screen, before the Morale percentage.

Map & Location
Click Map in the top menu. Your colony coordinates are located to the right side of the screen, after *Jump to:*. You can supply friends with these coordinates, so that they can easily find you anywhere in the galaxy. 
Player Profile
Your colony coordinates are also displayed in your Profile page. Click Profile in the menu at the bottom of the screen. If at any moment you are not satisfied with your colony's name and want to change it, you can do so from there. In the Profile page you can also change your password, e-mail or add a Watcher to your account. 
Player Stats
Occasionally, you will need to check on your progress. To verify your position among other players,
simply click Stats in the bottom menu of the screen.

What about Money?
What about them? What did you say? You want to produce money? That's funny! Unlike other resources, money aren't exactly 'produced'. The money, also known as SC (Stellar Credits), are collected from your colonists by means of taxes. Taxes can be modified at the Starbase.
However, there's a catch: higher taxes means lower Morale, which translates into low resource production rates.
This means you will get more money per hour, but your resource production will considerably decrease. Your peoples morale is shown in percentage at the top-right corner of the screen. The morale can be increased later by constructing and extending the Space Club, which will allow you to raise the taxes higher.
Remember, higher taxes cause lower production per hour. 
I Want to Build Faster!
Don't we all? If you want to build faster, extend your Starbase.

My Resources won't Increase Anymore!
That's because there's also a limit to how much raw materials a colony can safely storage. You can increase
this limit by building the Storage Facilities,
and then Hydroponic Pool (for food)
and Resource Silos (for the other resources)
from the Starbase. To find out about your current storage capacity, hold the mouse cursor over a resource icon. Note: Once the storage capacity has reached the maximum, all production is converted to SC, which will grow indefinitely, even if taxes are set to 0.
Creating new Colonies
You will need a level 10 Starbase
and 10 Chronos (colony ships) at your Capital. The
Chronos also requires the previous existence of a
Hangar Array. When you have everything you need, simply select Colonies from the top menu, then click on *Colonize New Planet*.
Attacking other Colonies
First of all, you need to have starships to attack other colonies, which can be built at a Fighters Bay.
To enable any unit, you first need to upgrade its Hit Points, Weapons and Armor to Level 1. Also, keep in mind that different ships require different structures in order to become available (i.e. Battle Pods, Hangar Array).
To order an attack, raid or reinforcement, click on your planet and type down the target colony. Also select how many ships you want to carry out your order.

I Need more Protection!
Who doesn't? You can add an Offensive or Defensive bonus to the fleet orbiting a colony by building Turret Battery
or Orbital Defense Extend them to get more advantage against attacking players. You can also individually upgrade each unit attributes (Hit Points, Weapons and Armor) for enhanced efficiency in combat.

Protecting Resources
If you see that the enemies enthusiasm for your colony continues unabated, I advise you to build a
Deep Core Vault,
to protect at least some of your resources from raids. Don't forget to extend it,
so that you can hide more resource from enemies.

What about Alliances?
You need invitations to get onboard. Contact the alliance founder and ask him to send you one. If you are stubborn and want *your own alliance*, build the Embassy
and upgrade it to level 3.

Exchanging Resources
To be able to freely exchange resources with other people, you will first need a Marketplace.
Resource transportation takes time, so please be patient. Each upgrade of this structure allows you send more
transports at the same time.

What Else?
As you progress through time (and space), building orders will take longer to complete. The Xeno world will continue to spin even when you are offline. I recommend you to occasionally login and check your colony.
Also give your subjects new tasks to do. 
Is that All?
This concludes our training course in *Basestar Command*. I hope you'll have fun managing your colony,
just as I had fun teaching you the basics. If you have further questions, feel free to post on the Forum.
On behalf of my superiors, I wish you a very prosperous and meaningful mandate! Good-bye.
